![]() The sensors of the joy-cons aren’t terrible for Super Mario Odyssey or the occasional gimmicky section in other games, but I don’t see it working properly for on-rail shooters without an actual external sensor like the Wii or the camera for the PlayStation Move. There aren’t many light gun games on Switch, and I understand why. But the game lost me completely when I had to opt for pressing A as opposed to the shoulder button, which doesn’t offer enough travel to spend 40 minutes shooting zombies. All of these details, even though they’re fairly small, made for a sour experience as a whole. Moreover, even if I spend an hour tweaking the aim sensibilities to my liking, I’d still have to adjust the camera several times. Sure, I can opt to play with analogue sticks or try the pro controller, but that’s not House of the Dead to me. Fighting bosses or shooting at small objects in the environment is bothersome and hard to ignore. It remained entertaining enough, but in retrospect, the nostalgia guided me through the corridors of the haunted mansion, and not the controls. Without realizing it, I was re-centering my aim more often than reloading. As such, I positioned my hand so I could shoot with A and re-center the aim with X every couple seconds. I didn’t have much trouble shooting zombies down, but the cursor on the screen didn’t follow me around as I hoped it would. In the default settings, aiming with a joy-con works well enough. I was sold on the presentation, but it wasn’t until I faced the first group of zombies that I figured something was amiss. Even though the updated graphics are on par with current games, I spent some time enjoying the remastered music and the retro-looking interface. I sat down on the couch, grabbed a joy-con, and booted the game up. You can opt to play using the analogue sticks to aim in handheld mode, play with a pro controller, or just switch over to gyro with the joy-cons. ![]() As it stands, it only made me realize the Nintendo Switch - the only platform you can currently play the remake on - isn’t a fit for light gun games. But I had hopes that the House of the Dead Remake would feel like returning home. It’s impossible to recreate the rush of both my dad and I losing during the last stage, only to see my mom running to recharge the arcade card and making it just in time before the “Continue?” countdown finished. I would always run across neon corridors of Time Crisis and Bubble Bobble machines in search for that one screen infested by zombies, securing my place as I waited for my parents to add credits. The simplicity of an on-rail shooter where you only needed to aim and press a trigger hundreds of times as blood spattered the screen felt like magic. I’ve spent a big part of my life trying to replicate the feeling of playing House of the Dead in arcades.
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